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Integrations & Systems โ€‹

Learn how Tidy Up! coordinates input, graphics, audio, and save persistence.

๐ŸŽฎ Unity New Input System โ€‹

The toolkit is natively integrated with com.unity.inputsystem:

  • Input actions are mapped in the player controller scripts.
  • Standard bindings:
    • Move: WASD / Left Stick
    • Look: Mouse Delta / Right Stick
    • Sprint: Left Shift / Left Stick Click
    • Jump: Space / Gamepad South
    • Interact / Grab / Place: E / Gamepad West
    • Adjust Carry Distance: Mouse Scroll Wheel / D-Pad Up-Down
    • Throw / Drop: Right Mouse Button / Q / Gamepad East
    • Upgrade Shop: Tab / Gamepad Select
    • Pause / Settings: Escape / Gamepad Start

๐ŸŽจ Universal Render Pipeline (URP) โ€‹

All materials and shaders are built for URP:

  • MaterialPropertyBlocks: Hover outline and highlight pulses use non-allocating MaterialPropertyBlock emission overrides (_EmissionColor), avoiding runtime material instantiation leaks.
  • Theme Colors: Shelf highlight quads and waypoint beacons automatically sample the CategoryDefinition.ThemeColor property for visual cohesion.

๐Ÿ”Š Audio & Procedural Sound Synthesizer โ€‹

The audio pipeline consists of:

  • AudioManager: Central singleton with master, music, and SFX channels, pitch randomization, and spatial audio playback.
  • Procedural Audio Synthesizer: Editor utility accessible via Tools > Nipun Interactive > Tidy Up! - Sorting & Shelving Simulator Toolkit > Utilities > Regenerate Demo Audio Clips. Generates pop, snap, pickup, thud, coin, and victory clips directly in Unity without external audio files.

๐Ÿ’พ Atomic Save System (SaveManager) โ€‹

The SaveManager provides crash-resilient local persistence:

  • Atomic Replacement: Writes data to a temporary file (.tmp) before swapping to avoid corrupted half-written files.
  • Rolling Backups: Automatically creates a timestamped .bak backup before overwriting existing save files.
  • Tracked Progress:
    • Unlocked levels and star ratings (1 to 3 stars per level).
    • Best completion times per level.
    • Player coin wallet balance.
    • Purchased upgrade levels across all 4 upgrade paths.

Built for Unity Game Developers worldwide.